12.10.13
Female Bust Sculpture
It been a long time i did not touch the sculpt program. Now i m back. this is rough sculpt i finish in 2-3 hour in spare time. Hope you enjoy.
26.11.12
Male Bust Sculpture
All this done in zbrush.The reference model face take from the fashion magazine.The face is the fun part to adding more and more detail but the hair is still be problem for me. The surface painted by spray brush did not used real skin image for texture.
18.11.12
Male anatomy work in progress
Then i bring obj file to the zbrush for textering. Top image was render in Light Wave with node Simple Skin.
11.11.12
6.8.12
Boy Bust
It still look like plastic toy no matter how i change setting in skin material node. May be next one will be better.
23.7.12
Female figure
This female figure start at sculpt in Sculptris and then I remesh and UV unwrap in 3D Coat that rather new for me but it quite simple than remesh in Zbrush. Then texture it in Zbrush and render in Light Wave like you see in the second picture.
10.6.12
Mother monster
First I purpose to finish this piece in sculptris but when I generate map for paint there some error then I move to zbrush for texture painting. I 've first try with zapplink the great powerful tool that make you can use photoshop paint directly on model that help me a lot.
8.4.12
Linguini
Linguini character from the movie ratatouille.This model is made of the Light Wave. Hair made from the polygon and transparency map that I think it looks strange to me.
18.3.12
Sculptris Male Sculpting
I made this video to show you how to sculpt human model with sculptris. I spent about 200 minutes to do this. It is also quite rough. Which I do not want too much detail because what I do next is to remesh it in Zbrush. Thank you for watching.
4.3.12
Sculptris Figure Study
This is my new work that inspired by the poses of models in magazines with a mixture of Japanese manga cartoons with a thin neck, long legs and arms. I 've used Sculptris and feel a flexible of program to create the free-form in any direction., because it is tri polygon. And the way when we draw the brush it will add details on specific models which I think it is the best thing in Sculptris.
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Here are the piece that was head of this blog . I made models with the program Light Wave. The hardest part is that most of t...
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I made this video to show you how to sculpt human model with sculptris. I spent about 200 minutes to do this. It is also qui...
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My idea come with musician cartoon style character. I start rough model in Zbrush then bring to 3D coat to retopology and uv unwrap the...
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Linguini character from the movie ratatouille. This model is made of the L ight Wave. Hair made from the polygon and ...
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All this done in zbrush.The reference model face take from the fashion magazine. The face is the fun part to a dding mor...